Monday, November 3, 2008

UV time!

Alright, in my last post I mentioned some UV mapping pics, and here they are so far. I tried to make as much use of the UV spacing as possible, even if it meant making more seams. I can clone them out in Maya if they become too visible anyway. I overlapped some uvs to make even more room in instances where you wouldn't notice (ex:symmetrical models that have a side you wouldn't even see.) Enjoy!



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