Sunday, June 26, 2011

Color coding

This post is about you guessed it: color. The actual texture detail isn't even close to being final (a few are close though, actually). Rather, it's just a "color pass" to get an idea for how the overall color scheme will feel.

I always envisioned the painted parts being blue, with some sort of accent throughout. I ended up using yellow and white for this. Seems like they go together well. Everything is fairly neutral, with splashes of warm and cool colors here and there. I really tried to add in some subtle coloration all throughout. If you look real closely, you can spot hints of blue and green in some of the chrome, for instance. It's all about finding that perfect balance. I think I've achieved it here more than I have in the past.

And last but not least, I've finally come up with an official name for the project. Henceforth, the bike will be forever known as "The Blue Bomber". Guess what the title references, and I'll give you a dollar. No joke.

I'll post progress pics of the texturing as they come.

Friday, June 17, 2011

Fresh, normal baked goodness

Finally, I can now say that the normal mapping is done. It's most likely gonna be the vast majority of time for the project in the long run, so it's a relief to have it finished. Though I will say that diffuse mapping is gonna be pretty time consuming as well. It's funny to think that when I first started out on this project, I thought it would take significantly less time than the desert. Silly me. If you really look at it, I really have around 70 props to make total, which rivals that of Desert Straggler. Over ambitious much? Well anyway, here's some pics. UV layouts, textures, in-game normals. It's all here. I decided to split the bike into three separate props for importing into unreal. The front of the bike, the back, and the sidecar. The images for each are 2048 x 2048, which is barely enough resolution to cover all the details found in the normal maps. Not bad I must say, considering the sheer mass of parts it has.






Bike front:





Bike back:





Sidecar:




Now it's about time I dust off all these paint brushes.