Friday, October 31, 2008

Modeling progress

Well, it looks like it's once again been a long time between posts, but it's all once again due to an increasingly busy schedule. Having a new job helps, plus many other distractions such as Fallout 3, Mega Man 9, and GTA4, have all kept me quite occupied. I have still been hard at work on some modeling and uv-ing, which is what this post is all about. I decided to take a break from conceptualizing color, layout, etc to get back into some modeling in Maya. It's been a long time since I've fiddled around with it, so it seemed that knocking out a few models was in order. I've done some LOD models on ones that seemed to need it, which is pretty time consuming in itself but it'll take down some poly counts which is nice. I basically just took a look at what I thought could be modeled without any concept imagery, you know, props and such that I know are going to be used and how they are going to look regardless of anything else. The helicopter is what I'm proud of the most, as it's my first vehicle. The front still looks kinda weird though until I apply a texture to it. If it still looks weird in-game, then I'll have to go back and fix it up. This is all about 1/2 of the work i've done thus far.


So what now? I'm going to finish up with a few more models and then get cracking on finally getting everything conceptualized. I'm going to make posts showing UV layouts, color concepts, drawings, and perhaps one detailing the different locations of the map. After concepting, which will probably be the toughest part, I'll start on full production which is where I really want to be before the year ends. I guess we'll see what happens :)

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