Sunday, January 1, 2012

Deco for the New Year

It's been awhile, hasn't it? Things have been beyond hectic for me throughout the holidays, so this post is coming a little later than I would have liked. But I'll get to the actual point of showing you all what I have on the Miami Deco environment, and save the personal stuff for later. In a word, its' done! Well, for now. Once I get some feedback, I'm sure I'll make changes. It's definitely close though.

Here it be:




Now that I look at the last post, it's amazing how different it looks. Polish goes a long way, eh? I really focused a lot on lighting this time around. I originally had a simple directional light set up to represent the sun, but it wasn't getting me the results I wanted. It still looked
very flat to me. Instead, with the advice of someone well versed in lighting levels, I used a 3 point lighting setup. A key light, back light, and fill light. 3 directional lights all with different intensities and color tinting. Other than that, nothing really changed from my last post other than using those purple arches all around the bottom. It just seemed better than breaking it up with two different arch models. The switch from one to another was too abrupt and just looked awkward. I also increased the amount of palm trees for added visual interest and added in the cubemapping to the windows for a nice reflection.

The only main thing I have to do as far as touch up goes is remove all the seams between pieces in photoshop. It pains me to do it post engine, but I (as well as everyone else that's experienced this problem on the internet) couldn't figure out how get rid of them. Apparently, it's a limitation with UDK. Kinda crappy. Next time, I'll have to design around it.

As I mentioned earlier, lots of craziness over the past two months. The usual holdiay hoopla, combined with longer hours at work. And oh yeah, my computer died. As I said earlier, I had plans to buy a new one already in motion. But I decided to wait until Cyber Monday to get one at a cheaper price. So a few weeks before that, it died. Literally two weeks before getting a new one. After having it for 6 years. O_o

So now I make any needed changes to this project. After that, I'll be going through tutorials on how to use Unity and I'll also be brushing up on some of the programs I already know. Speaking of which, that's what I'm gonna be using for my next project. I think it's just gonna be some urban prop work. I don't really have any individual props in the portfolio, so I'm thinking that's the next logical step. I'm not sure how fast it'll get done though, as we might be ramping up on that indie project I mentioned earlier. It all depends on how that goes.

I'm also thinking about branching out from just doing game environments for the sake of making myself more well rounded for the dried-up job market I'm facing right now. Just limiting myself to games isn't the best idea with all the studio closings and layoffs I've seen as of late. Which of course makes it even harder than it already is to break in. Such is life for an aspiring dev.

I guess we'll just see........ :D

No comments: