As promised, here are those normal maps for the urban props. Each image contains two views of each object, as well as the actual normal map image.
The actual maps are still a bit rough right now, but I want to get going with the diffuse maps first before I get too deep into fixing them. So yeah, everything's set up in the engine. Lighting will change based on the diffuse mapping, and the actual surroundings in which i present the props will change to something a lot more awesome. That's gonna a bit of a surprise. ;)
Stay tuned for base color pics soon.
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