Sunday, April 22, 2012

High Poly Sculpting Happiness For You

Don't worry. I'm not dead. Yet.

 Instead of death, I present to you some delicious-looking high poly models! :D

 


I've been working on some other stuff as of late, so this project kind of got put on the backburner. This time around, I'm trying to limit the amount of wear and tear I add to these guys. It gets really easy to get carried away and find that all of a sudden, there's way too much damage done to the model. The trash can and mail box are the most beat up looking, but still look like they're in working condition. This project is admittedly not focused completely on showing off my zbrush skills. It's more of a painting test for myself. I'm going to attempt to make all of the diffuse maps without using any photos. Straight hand painting. Which will probably take awhile considering. It feels like I rely on photo manipulation too much, so this will do me some good.

 Also, now that I have a better computer with more RAM on it, I can get higher poly sculpts.Which of course will help with the quality of my normal bakes, the next step in this process. It's a pretty tedious procedure at times, but pays off in the end. I think my next personal project will be an actual full environment as opposed to just a few props. I'll feel less obligated to zbrush everything since there's so much ground to cover, and making normal maps in photoshop will seem more acceptable for the sake of time.

As for other things in the mix:

The "other" project that I have apparently failed to mention before is the beginnings of an indie project. I don't want to get to deep into details yet, but we're in the pre-production phase. I've been gathering reference, finding possible music influences, watching movies/playing games for inspiration......all of that good stuff. On top of that, there's the usual watching of tutorials which never ends. Combine all of that with long hours at work, and.....well, you know.

In the next post, I'll have the normal maps up. Yeeeeesssssss......

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