Chernobyl
1) Fade in as camera pans out to show a full view of the scene.
2) Still image of wireframe view
3) Still image of color map view
4) Still image of color/normal map view.
5) Still image of final view, which now includes specular map.
6) Camera pans from left of scene to right and fades out.
Laser Rifle
1) Shot of Jake's concept drawing fades in and out.
*The camera stays still in each following shot as rifle does a 360 rotation. Each shot has it rotate around once.*
2) Fade in to view final shot
3) Wireframe view
4) Color map view
5) Normal map view
6) Specular view, which is once again the final shot at this point.
What I DO have to show is the wireframe shot of Chernobyl. Since unreal editor does a crappy job of capturing stills in the viewport, I had to do some cleanup of the black lines in Photoshop.
And that's all for now. In a week or two, expect to see something on the desert. I am out.
No comments:
Post a Comment